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Archive for the ‘work’ Category

Webcam Tracking in Action

Tuesday, February 17th, 2009

It’s been quite a while since my last webcam tracking post but some magic has happened behind the curtains and two projects emerged during the last weeks which I don’t want to leave unmentioned.

The guys at Neue Digitale did a pretty sweet job with their Audi Quattro Urban Curving Online Special which offers a game that lets you steer your way down steep roads by tilting your head left and right with the help of my tracking code.

Mariusz Kreft and Matthias Gomille from argonautenG2 used my code for an awesome banner prototype as an entry for the Young Lions Award in Cannes. Let’s hope they rock the contest.

Here’s their Home Sweet Home Cinema website:

I’ve got a small update for my tracking code in the pipe which both of these projects are using. It’s basically a little cleaner than the current public version and I will probably release it in a few weeks. I’m also looking into Haar tracking algortihms which allow face recognition, but I couldn’t decide wether I want to implement a C++ Eninge (maybe OpenCV?) via alchemy or try it in AS3. I’ll look into that when I have some spare time after work at Big Spaceship, so stay tuned.

Light Trails

Sunday, November 30th, 2008

It’s nice when you’re able to apply the stuff you experiment with during freetime in real live projects. Just that was the case with the Coke X-Mas banners I made for argonautenG2. I combined my spline and particle engines to be rendered through a shared interface which produced these light-trails:

Light Trails

Volkswagen 2028

Thursday, June 26th, 2008

Update:  Volkswagen 2028 was awarded the FWA Site Of The Day award for August 8, 2008… yay!

After over a year of development, a constantly changing team and uncountable concept and design phases, “Volkswagen 2028″ has finally launched today.

About 10 months ago I was given the task to develop the 360° showcase view of each car. Making the media-hotspots and comment-tag-clouds to synchronously float in space around the cars was one part of my contribution. The comment forms and lots of other gui elements (especially all the bouncy stuff) also have my signature written on them.

Just visit www.volkswagen2028.com to check it out yourself.

Volkswagen 2028 screen 1

Volkswagen 2028 screen 2

Volkswagen 2028 screen 3

Volkswagen 2028 screen 4

(for argonauten G2)

Fanta Splash

Friday, May 2nd, 2008

Fanta.de has just been relaunched and my particle engine found its way into the homepage animation as an interactive alternative to prerendered video. Here is the dummy I created:

The final animation can be seen at www.fanta.de

(for argonauten G2)

Channels Mortale

Tuesday, March 11th, 2008

I just finished phase 2 of Jan Pautsch’s online portfolio start page. In this version the main visual is split up in to its cyan, magenta and yellow channels and set to multiply. A little animation and interaction was added to boost the effect.

Magic Particles

Friday, January 18th, 2008

I recently implemented a slightly modified version of my AS2 permutation engine for the header of Jan Pautsch’s (Creative Director Art Interactive at argonauten G2) online portfolio:

http://www.thismortalmagic.com

Sony HD-Test

Saturday, October 13th, 2007

Sony launched its German HD Video Contest at www.sony.de/hd-test and I was able to throw in some funky flash modules. The Sitenavigation, Metanavigation and the Pong minigame (during videoupload) have my code inside and I also took technical lead of the accompanying online ad campaign.

www.sony.de/hd-test

(for vektorfarm)

CokeFridge Splash Animation

Saturday, October 13th, 2007

This animation is part of the Coke Music campaign on CokeFridge.de. My task was to take the static prerenderd splash visual and animate it to music in Flash.


Click here to view the result.

Apollinaris Relaunch 2007

Saturday, October 13th, 2007

For the German Apollinaris internet presence I was asked by argonauten G2 to develop the following modules:

  • Tag cloud on start page
  • Product selections
  • Various scripted mask animations and other graphical elements
  • Sound control


www.apollinaris.com

(for argonauten G2)

Coke, iTunes, McDonalds Microsite

Saturday, October 13th, 2007

Microsite for a cooperation between Coke, iTunes and McDonald’s where every customer of a menu got a coupon for an iTunes Song. My responsibility was the complete technical production and animation of the page.

(for argonauten G2)

Coke+iTunes Banner

Saturday, October 13th, 2007

A banner bampagne for the Coke+iTunes. My job was to animate the banner and do some programming for that iPod cable. The version below is a LocalConnection-synchronized banner pair.

(for argonauten G2)

CokeFridge Music - Autumn 2006

Saturday, October 13th, 2007

This campaign feauterd an hourly raffle of an iPod on CokeFridge.de. After participating, users could vote the ‘mood’ of the hour which would be displayed on the homepage.

Tasks:

  • Animation of all homepage moods, synchronised to background music
  • Automated, hourly updated display of the current mood

(for argonauten G2)

Coke Side of Life Rondell

Saturday, October 13th, 2007

My little Rondell class got implemented in the Football section of www.cokesideoflife.de

(for argonauten G2)

CokeFridge Facelift

Saturday, October 13th, 2007

Facelift for CokeFridge (Summer 2006)

Tasks:

  • GUI for all form elements (textfields, buttons, drop-down menus, etc.)
  • Metanavigation and Metapages
  • Miscellaneous timeline animations


www.cokefridge.de

(for argonauten G2)

Volksfuersorge KBB Microsite

Saturday, October 13th, 2007

Microsite for the German Volksfürsorge Insurance. My Tasks:

  • Technical coordination
  • Implementation of flash animations and HTML content.


http://www.kbb.de/

(for argonauten G2)